Friday, 25 September 2015

Mythic Tyrant - Retribution Paladin

this boss is definitely a bitch. she feels like the next wall block (after gorefiend nerf) that most guild will be facing in mythic HFC progression.


Spec: Final Verdict vs Seraphim

the first half of the fight is perfect for FV cleaving. however, the second half of the fight is much more critical because we need to single-target burst the boss to p3, and also single-target burst the p3 add, so i will choose seraphim instead of FV.

towards the ending, we will get aura of malice, which will put a stacking damage buff for us. whenever there is a multiplier effect, seraphim will shine!


Spec: Unbreakable Spirit vs Clemency

i prefer unbreakable spirit because divine protection save my life very often here.

p1 tempest is usually a killer because it forced the entire raid to move at the same time, taking heavy damage. healers are moving too so they won't have time to heal either.

p2 font is very dangerous because it will (always) happen together with edict. to make things worse, p1 aura of oppression will still be around in p2 mythic difficulty.

p3 transition during the time when everybody max hp is extremely low due to p2 aura of contempt. we will become very fragile and p3 has a lot of movement and damage taken from despoiled ground & bulwark. there's also 2 edict at this phase that can easily 1 shot us.


DPS Priority

phase 1
we ignore the p1 add. it is not dangerous and we just cleave it down naturally. it should die around the time when p2 add arrives.

phase 2
we ignore the p2 add too. we save our heroism, legend ring, major CD to burst the boss because we want to end this phase as quickly as we can. the p2 debuff is too dangerous, the shorter p2 is, the better it is for us to survive p3.

phase 3
kill the p2 add during the beginning of p3. then continue dps the boss until the p3 add spawn. p3 add is the top priority, he is the most dangerous add in my opinion because tank death is the most common cause of wipe at this stage. of course, he also shield the boss and prolong the fight. the longer the fight goes, the higher debuff stacks on the tank, and the harder it is to heal them. we save our legend ring, major CD, potions for the p3 add.


Interrupt Rotation

for the p2 add, we use 3 teams of interrupts. 2 melee and 1 range interrupts for each team. melee often have difficulties with the p2 add positioning because both the boss and the p2 add has very small hit-box. our tanks tried their best to position the p2 add together with the boss, so that everyone (even those people who are stacking up for the font) is able to interrupt.

sometimes a small movement from our tank could result in the boss running out of position, easily resulting in a wipe. we can only hope that blizzard will adjust the hit-box of this boss.


AW Planning

my guild dps allow us to enter p2 around 2:00 minutes+ and the p2 add will come around 2:40 minutes mark. having these info, we decided to use legend ring and heroism exactly at 3:00 minutes to sync with some classes major CD.

1st AW + 1st Ring = use on pull
2nd AW = together with ES
3th AW + 2nd Ring = exactly 3:00
4th AW + Sera = phase 3
5th AW + 3rd Ring + 6th AW = exactly 5:00

note: our p3 add comes around 4:45 minutes during our current kill


Trinkets: Empty Drinking Horn & Libram of Vindication

for now, libram is probably my best choice here since i can maintain 3 stacks LOV on the boss and the p3 add, for the duration of the legend ring at the 3:00 minute and 5:00 minute.

i know these timing may change in the future when we get better gears, i may consider vial of convulsive shadows or mythic discordant chorus if there are difficulties in keeping 3 stacks LOV during the legend ring.

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