one of the most annoying fight, especially for healers, because the amount of healing is very intensive, both outside or inside the stomach. and there are a lot of movement required in handling the mechanics.
Spec: Unbreakable Spirit vs Clemency
Unbreakable Spirit will be so much better because i can use divine protection on myself whenever i have touch of doom, shared fate or to soak spirit. Hand of Sacrifice is not really important here because tank only take heavy damage for a short duration when the gorebound spirit is outside.
in addition, the fight will last very long (around 8-9 minutes) for guilds who are still progressing on this fight. having a 2nd Lay on Hands inside the stomach is really powerful.
Digest Phase
every normal phase, the boss will always choose 2 healers at the 20th seconds and another 2 healers at the 65th seconds. since our guild is 5 healing this, there is a chance that if i am not chosen at the 65th seconds, i can make a choice to either suicide into the stomach and help the last 2 essences or to stay outside and help stable the raid.
the main objective of the stomach digest phase is to top up 5 tortured essences inside the stomach. topping 5 essences sounds very easy but in reality, it is very difficult to do so because the 5 essences arrive at different timing. when you first enter the stomach, you will only see the first 2 essences. i usually use both my Avenging Wrath and Etheralus, the Eternal Reward together and top up the first 2 essences immediately. when legendary ring buff is gone, around the time when the 3rd essence came, i'll pop my Intuition's Gift trinket to further enhance my healing power for the remaining duration in the stomach.
the main problem is the last 2 essence, which will come very late, around the time when you have only 12 seconds left. in fact if your soul is return back too fast, you won't even see these 2 essences and this is also the main cause of all your wipes.
if the last 2 essences came out at very high hp, they will start to cast non-stop AOE damage the entire raid & also SLOW movement speed of everyone. the reduced movement speed will eventually cause everyone outside to make more mistakes and jeopardise all the mechanics (shared fate / doom well), leading to a wipe naturally. therefore, it is very important to let the healers remain inside the stomach until the final 1-4 seconds. this is to give the digested healers enough time to top up the last 2 essence. this is also the reason why some guild sacrifice their 5th healer around 10 seconds later into the stomach, following the previous 2 digested healer, just to deal with these 2 tortured essences.
holy paladin is extremely powerful at single-target healing and we are probably the only class who can solo top-up all 5 essences within the time frame. it is very useful to use my Lay on Hands on 1, and then focus on another.
Edit: mythic gorefiend is officially nerf on september 17, giving us an extra 5 seconds in the stomach, making the fight so much easier.
Touch of Doom
Touch of Doom explosion is a distance-based damage mechanic. the closer the player explode their doom, the more damage it is to the entire raid. a bad position explosion can easily result in a 500k raid damage or higher, depending how close the explosion is to the raid. considering that 2 healers should be inside the stomach, there are only 2 healers outside. therefore, a bad doom well explosion can easily cause your 2 healers to fall behind in healing and this is a very dangerous situation with people dying.
touch of doom always affect 3 players at a time and it is very important for these 3 players to run away from the raid as far as they can. sometimes 2 players may decided to run in the same direction due to rng, so everyone must learn how to split up separately on their own, and quickly!
we set up 4 drop-off location at the corners of the room. people with touch of doom must carefully lay the doom well on top of the previous doom well. this can be done by running to the assigned position, wait until the debuff has 1-2 seconds remaining, then use a damage-reduction CD and walk through the previous doom well. if done properly, your doom well should overlap the previous doom well. the reason we overlap is to save space as these 4 corners are the furthest point (least raid damage from explosion) and we don't want doom well getting closer and closer to the main raid.
Soul Feast
our guild use 5 healers and soul feast is a cake walk most of the time. our healing officers simply chain up all the major cooldown one after another, by alternating a damage-reduction and a healing-throughput cooldown. eg: Healing Tide Totem to Devotion Aura to Tranquility to Power Word: Barrier.
everybody will be stacked at the melee position for this phase. souls will start moving towards the boss, 2 souls at a time. every player must take turns to soak a soul and clear our debuff so that we can re-enter the stomach again. the raid leader will mention 2 names at a time and the 2 players will then run out from the raid to soak the soul. make sure to run out a bit further from the raid because when you soak the soul, it causes a small explosion and you don't want this explosion to hurt the entire raid.
the soul soaking must be done perfectly so that the soul feast can last an entire 1 minute.
Avenging Wrath
for my guild, i feel that our soul feast healing is already very solid because we are 5 healing it. so i find myself more beneficial to the raid when i channel my power on the torture essences instead.
0:20 - shadow of death on first 2 healers
1:05 - shadow of death on next 2 healers
2:00 to 3:00 - soul feast soaking must be done perfectly so that it last almost 1 minute
3:20 - shadow of death on first 2 healers
4:05 - shadow of death on next 2 healers
5:00 to 6:00 - soul feast
6:20 - shadow of death on first 2 healers
7:05 - shadow of death on next 2 healers
8:00 to 9:00 - soul feast
it is necessary to use Glyph of Merciful Wrath so that AW is always ready inside the stomach.
Just a question about avenging wrath - are you using it unglyphed for more potency on essences? Then if you don't go in do you not use it on feast as it won't be up for going in again after?
ReplyDeletehi,
Deletethe 3 minutes cooldown for unglyph AW is too long. because if the game choose you as the second set of healers before the feast, and then decided to choose you again as the first set of healers after the feast, AW will not be ready. therefore i prefer to glyph AW to achieve consistent performance.
for 5 heals, if the second set of healers went in (65th seconds), and i happen to be the 5th healer who have not been chosen, i can decide whether to suicide into the stomach or just stay outside. ever since the gorefiend nerf, we have no more issues with essences anyways so i can simply stay outside now and pop AW to top up the raid there.