this fight is one of the longer and also more healing intensive fight. first kill of most guild will be around 8.5 minutes and healers will be out of mana
Hand of Protection
there are 2 ways to use hand of protection to help countering gurtogg mechanics.
during fel rage, gurtogg will fixated 1 random player and started doing heavy damage to the player. if this is a range caster, it may be worth using hand of protection to mitigate away the melee damage of the boss for almost the entire fel rage duration. usually we will get 2 fel rage while gurtogg is alive.
gurtogg bloodboil is also a lot more dangerous in mythic because it can stack up very quickly and sometimes players can carelessly get to 5+ stacks without knowing it. it is very important to set my UI to show the stacks of bloodboil. if a range caster stack too high 5-10 stacks, a hand of protection will help remove the debuff. this can save life.
Hand of Sacrifice
most of the time, my hand of sacrifice will be use on the dia tank. this is mainly due to my guild strat which prefer everyone to pump external cooldown on the dia tank.
during the first wailing horror phase, the entire raid will stack up on gurtogg and jubei. that means our tank will be alone with dia outside and he will get up to 10 stacks of bloodboil quickly. this is the moment where we use external cooldowns like hand of sacrifice on the dia tank.
dia also can transform into nightmare visage and deal heavy damage on the tank so this is another reason to use hand of sacrifice.
of course if tank healing is already very strong, it is also reasonable to use hand of sacrifice on high bloodboil or fel rage victim.
Mark of the Necromancer
dia will cast mark of the necromancer on 3 players at a time. it is very important to set the UI to alert you when the mark of the necromancer turns red.
for our guild, the best way to deal with mark is to cleanse the first 3 red mark. then we will not cleanse any more until a reap happen. while waiting for the reap to come, usually 3 more mark will turn red but it is very crucial that we do not cleanse any more even though healing is getting very intensive. keep sustaining the heal until the reap happen and all the red marks will be gone.
we will repeat this for the entire fight. cleanse 3 mark... wait until reap, then cleanse 3 mark... wait until reap again. and repeat and repeat.
Felstorm and Felblade
one of the most dangerous moment in mythic is during the first jubei felstorm felblade phase, the whole raid is already getting a lot of damage during this time so we have everybody stacking up together and we will chain up a few healing cooldown + legendary ring.
it is also around this time when our raid has re-position to a new area. with all the fel blade swinging around, any careless player getting hit by the fel blade will probably die. however if we can tide through this period with everyone alive, it is very likely that we will win this fight.
the second jubei felstorm felblade is no longer that dangerous because the raid damage was lower in comparison to the first felstorm felblade phase.
Avenging Wrath
1st AW = after 3 cleanse
2nd AW = during jubei felstorm
3rd AW onwards = felstorm or wailing horror
considering that it is a pretty long 8-9 minutes long fight, i can't remember the exact timing of all my AW usage. but usually if we can get pass the first jubei felstorm phase alive, the rest of the fight won't matter as much. in general if AW is up, i'll use it whenever i notice a significantly dip of overall raid hp and healing started to lack behind because of heavy mark damage.
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