Sunday 13 December 2015

The Legendary Ring and Seraphim



the legendary ring, is and always will be a very special and unique experience to raiding. i never expect an individual item to be so involved, in the way guild leaders has to decide how to use the ring, as well as the strategy that often come with it.

hats off to blizzard, for they managed to design a ring to have such an important role towards teamwork for all raiders in WOD. of course, there will always be haters to the way it is designed. for myself, i guess i hate and love it at the same time, lol.


Do you hate it?

in my guild, i don't control the ring. and to be frank, it is quite challenging as a retribution paladin because of the way Seraphim work. seraphim has a 30 seconds CD, and each time, it requires us to build up 5 holy-power to use it.  in order to be on time for the legendary ring 2 minute CD, it means we have to execute 4 x seraphim perfectly.

if we screw up our rotation, or forgot to pool 5 holy-power, or ring on-pull, and delay seraphim by 5-7 seconds. it means we have to forgo the next seraphim or we will never be able to sync with the legendary ring for the rest of the fight.

another problem is when the legendary ring is used on a specific moment, based on guild strategy. for example, sometimes the ring is delayed for the boss final phase, let's say fel lord at 30% or xhul'horac at 20%. it is very difficult to judge how long the raid will take to bring the boss down to a specific hp%. this requires a lot of experience and analytical skills on your part to execute seraphim properly.


Do you like it?

the reward is really tremendous.

imagine you are currently doing 10000 dps

avenging wrath increase damage by 20%, excluding Wings of Liberty
strength potion increase damage by ~ around 11%
bloodlust increase haste by 30%
class libram increase damage by 6.37% x 3 stacks
legendary ring increase damage by 44% and another 44%
seraphim increase damage by ~ around 46%

10000 dps x 1.3 bloodlust x 1.11 potion x 1.2 wing x 1.1911 class trinket = 20625 dps

using all your major CD together actually managed to double our dps from 10k to 20k. if we also use the ring...

20625 dps x 1.44 ring x 1.44 explosion = 42768 dps

our dps already increase from 10k dps to 42k dps, because the ring was activated with all the major CD. now if we add seraphim on top of all these multiplier, it will be a great boost.

42768 dps x 1.46 seraphim = 62441 dps !!

you have to understand that each multiplier effects can stack on top of each other, and everything will chain together into a powerful burst.

i have to admit how joyful it is whenever i managed to sync seraphim and the legendary ring together. because it is so rewarding, in terms of dps, and lots of satisfaction due to perfect execution on my part as well. of course, it is also very disheartening when i did not sync it perfectly.


The Initial Pull

different guilds use the ring differently.


if you are the ring controller

if you are, then the best is to use the ring after building 5 holy-power, which is around 7 seconds. your opening will be C > J > E > C > J > ES > RING & AW & Sera > HoW > C > HoW > V


if ring is use immediately on pull

my guild like to use the ring immediately on pull. the best way is to use AW first, and build up 5 holy-power asap and use seraphim. my opening is always C (RING use) > ES (use AW) > HoW > C > HoW > J (use Sera) > HoW > C > HoW > V

1 sec = RING & ES & AW
7 sec = Sera
37 sec = important, do not use Sera here!
60 sec = ES & AW & Sera
90 sec = Sera
120 sec = RING & ES & AW & Sera (all sync up nicely)

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