Thursday, 17 December 2015

HFC Speed Farming Progression

after getting mythic archimonde and all HFC achievements for everyone, many guilds out there are currently still farming mythic HFC actively, my guild included.

why do we farm mythic HFC? first of all, we like to get mythic archimonde mount, Felsteel Annihilator, for every mythic raiders if possible. our rooster strength is around 26, and we only have 5 mounts now, so we still need another 20 weeks of farming.

secondly, farming can get boring, so we decided to spice things up, cut down healers, doing speed kills, going for higher individual rankings in warcraftlogs, etc. during farming mode, many things changes, fight length is reduced for each boss, sometimes strategy & legendary ring usage is also different. we have also reduce from 3 raid night per week to 1 raid night per week.

you can also think of speed farming as another kind of progression. cutting down healers can be risky, because mistakes will be more fatal, but it is necessary. speed farming is quite fun, however a few wipes is necessary to re-learn new timing and strategy.


Hellfire Assault

there are simply not enough mobs for everyone to dps in this fight. mobs die ridiculously fast and the majority of the time are idle-ing around, doing nothing, and the fight length cannot be reduced, so we can't rank this fight at all.

the only way is to ask half the raiders to afk this week so that the other half can rank.


Iron Reaver

dps is strong enough to down the boss with 0 air phase now. progression for this boss had gone from 2 air phase to 1 air phase to 0 air phase.

the top parses are using 0 heal or 0 tank and they actually reduce iron reaver into a 30-60 seconds fight. that means our 3 charges of AW must be squeeze inside the short fight and we will need to use a cancel macro in order to fully utilized our wings of liberty buff.

this is the cancer macro *ahem, i mean cancel macro

/cancelaura avenging wrath
/cast avenging wrath
/cast seraphim


Kromrok

to get the highest dps for this boss, you want to end the fight swiftly right after the dragging hands aoe, because that is when our dps burst is at the highest. 1st dragging hand came at around 30 seconds after pull, which is too soon for consideration.

we can try planning for the 2nd or 3rd dragging hand, both timing should be great for ranking. but if we use 2 healers, we probably be able to kill the boss by the 2nd dragging hand.


Council

during progression, we always focus on gurtogg as first priority to reduce raid damage and debuff stacks. we can't do that now because gurtogg will die too fast. to rank well on this fight, you will like to have gurtogg Fel Rage on you. it would be ideal if we allow gurtogg to be alive long enough to get 2 fel rage.

anyways, our dps is high enough that we can bring down both jubei and gurtogg together at the same time and killing both of them before the first storm phase come.


Kilrogg

nowadays, raid dps is so high, by the time the first vision team came out, the boss is already dying, or closed to dead.

we have to take turns to rank, 2 dps every week. the only way to rank for this fight, is to have the whole raid stop dps when boss is around 50% hp and wait until the 2 minute mark. when the 2 dps exit the vision room, their superman dps will kill the boss quickly.


Gorefiend

speed kill is the best way to rank on this boss. the kill timing can be lower from 3 soul feast to 2 soul feast to 1 soul feast. for 1 soul feast, it means dps does not need to waste time soaking the souls any more, and focus on boss dps for the entire soul feast duration, which will yield a much higher dps rank.


Iskar

previously, we use legendary ring is avilable for each phantasamal / add phase. now we finish the ground phase fast enough that legendary ring will never be available at the 2nd add phase.

our current strat is not top-tier:

1st add - legendary ring
2nd add - bloodlust
3rd add - legendary ring

the top parses for this boss has a very different strategy. the range continue to dps the boss in air, while the melee take down the adds on ground, and the boss actually went into another add phase while still in the air! my guild probably won't be trying this strategy for now.

1st add - legendary ring, explode on boss in the air


Scorethar

during progression, we always use 2 legendary ring for 2 dominator. for speed kill, there will only be 1 dominator in the whole fight so the best is using the ring on pull and again around 2 min. this should reduce the fight length significantly.

AW1 - ring on pull
AW2 - immediate after AW1
AW3 - after dominator is dead, ES and AW on boss
AW4 - ring at 2 min


Fel Lord Zakuun

ranking depends totally on speed kill too. cut down to 1 or 2 healer and the boss won't even have the chance to enter phase 2. there will only be 1 seed to handle in the whole fight. we don't even need melee to soak the puddles anymore and i don't have to enter the soul cleave phase either. i just simply AW 3 times in a row and the boss is dead. everything became so easy.


Tyrant

during progression, we used to timed the legendary ring strategically during p2. now that everyone is so geared, it doesn't matter anymore, we just simply use the ring on cooldown. this is very good for me too, since i don't have to estimate how much i need to delay my seraphim to sync with the ring.

for dps ranking, i believe the best is to keep all our AW padding for p3

AW1 - p1 ring on pull
AW2 - p2 ring on CD
AW3 - immediate after AW2
AW4 - immediate after AW3
AW5 - ring on CD if boss still alive


Xhul'horac

same as tyrant during progression, we used to delay the legendary ring for the last phase to burn down the boss asap. for better ranking and speed kill, we should use the legendary ring whenever it is up. and also pray that the boss don't choose you for fel surge too often.


Mannoroth

it quite dangerous to speed kill this boss unless we plan ahead in advance. for example, if we transit to a new phase while a doom lord is spawning, it can easily lead to a wipe. so it takes a bit of trial and error to determine whether it can be done before we push through it, sometimes we have to hold dps, which can be quite annoying because i still need to maintain 3 LOV stacks while holding dps.

during progression, i timed my AW around 5 doomlord but now we only have 3 doomlord so i can re-plan my AW usage.

AW1 - ring 1 on mannoroth, explode on 1st doomlord
AW2 - for 2nd doomlord
AW3 - ring 2
AW4 - for 3rd doomlord
AW5 - ring 3

as for ranking, i may consider planning my AW on the imps instead.


Archimonde

last month, we have 2 doomfire, 5 deathcaller, 4 infernal. this month, we have cut down to 1 doomfire, 4 deathcaller, 3 infernal. since we can kill the adds faster now, there will be lesser mechanics that overlap one another, making things much easier to handle.

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