Monday 23 November 2015

Mythic Archimonde Kill - Realm First




yes, we finally kill mythic archimonde. when a demon died inside the twisting nether, he is dead for good! another good news is that we are also realm first :)


Spec: Final Verdict vs Seraphim

i believe Final Verdict is a better choice for progression because there are many high priority targets that need to die asap and we must prepare to use AW immediately once they are spawned.

for example:
during phase 1, doomfire must die in 10 seconds.
during phase 3, infernals must die in 10 seconds.

doomfire spawn every 50 seconds so it's not going to be efficient for seraphim timing.

infernal spawn every 60 seconds but there are many things happening during the last phase. i think it's too challenging to do a perfect seraphim for this phase. besides, 3 to 5 infernals spawn together, and is very good for final verdict to cleave once.


Spec: Hand of Purity vs Unbreakable Spirit vs Clemency

during the first 2 weeks, i was using Hand of Purity because we have to soak 3 doomfires. eventually our dps reach the point where we can clear phase 1 with only 2 doomfires, our healers are capable of soaking the doomfire within themselves.

so i switch to Unbreakable Spirit in order to have more CD for survival. the fight will take around 9-10 minutes for first kill, which means 3 Divine Shield, 2 Lay on Hands, and Divine Protection for every Wrought Chaos and every infernal drop. our damage taken for this boss is always significantly lower than the other raiders.

although the tank also need my Hand of Sacrifice, we have enough external CD which does not need me to spec for clemency.


DPS Priority

phase 1: doomfire > archimonde > cleave deathcaller

doomfire must die in 10 seconds otherwise there will be too much fire to soak. ideally, we want our soakers to take around 12 stacks or less so that our healers won't be so stressed throughout phase 1 and phase 2.

phase 2: deathcaller > overfiend > archimonde

this is the hardest phase, most chaotic, and there are many deathstalkers in phase 2 which i can cleave on them as well.

phase 3: infernals > void stars > source of chaos > archimonde

all the dps priority, especially infernals, has to be killed very quickly here and target switching needs to be fast.

/cleartarget
/tar doom
/stopmacro [nodead, harm]
/tar hellfire
/stopmacro [nodead, harm]
/tar felborne
/stopmacro [nodead, harm]
/tar infernal
/stopmacro [nodead, harm]
/tar source
/stopmacro [nodead, harm]
/tar void
/stopmacro [nodead, harm]
/tar archi

this is my target priority macro. it help save a lot of time to perform target switching throughout the fight.


Hardest Phase 2

i think the hardest part of the fight is during phase 2. it is very important to recognize the sequence of events that is going to happen and always plan ahead where to move.

wrought chaos - look at addon to position myself

shackle - happen after wrought chaos, move out immediately.

deathcaller - legend ring and burst it down or (hand of purity if you are assigned)

wrought chaos - looking at addon to position myself

shackle - happen during wrought chaos, plan ahead which direction to run

deathcaller - focus and cleave off him or (hand of purity if you are assigned)

shackle - all 3 players must break these shackles before the next wrought chaos so everyone has to move out ASAP, in the shortest direction possible!

wrought chaos - immediately after the previous shackle, have to be more careful of positioning because everyone is running back into the boss again.

deathcaller - focus and cleave off him or (hand of purity if you are assigned)

shackle - we do not break this one, instead we push boss into the final phase.


AW Planning

AW planning depends on guild strategy. for my guild, we plan for 2 doom fire in phase 1. priority targets are extremely dangerous for this fight so i need to plan all my Avenging Wrath for them.

1st AW + 1st Ring = when archimonde is pulled, 1st doom fire will die in a few seconds
2nd AW = when 2nd doom fire spawn
3rd AW + 2nd Ring = when our ring is ready and a deathcaller is spawned

then i save up my AW until the last phase...

4th AW + 3rd Ring = 1st set of infernals
5th AW + 4th Ring = 3rd set of infernals
6th AW = 4th set of infernals
7th AW = immediately after 6th AW

by the end of 7th AW, archimonde should be almost dead already.


Trinkets: Empty Drinking Horn & Gronntooth War Horn

i believe when archimonde is on farm, EDH and libram should be the best combo.

but for progression, i am much more comfortable using the heirloom trinket because of all the targets switching. heirloom trinket uptime is as good as unending hunger and in addition, it also came with a 10% buff when hitting demon.

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