Showing posts with label Proving Grounds. Show all posts
Showing posts with label Proving Grounds. Show all posts

Monday, 28 December 2015

Retribution Paladin Proving Ground Endless DPS

endless wave 123 screenshot

hi everyone, hope you all have an enjoyable Christmas last weekend.

i decided to give proving ground endless dps a run on Sunday. i did better in dps as compared to the healer/tank proving ground but i didn't expect to go above wave 100 so smoothly.


CD Planning

the most important thing you need to prepare is to decide when to use your major cooldown. there are only 10 different waves and it keeps repeating itself so we should stick to the same strategy. for example, wave 11 is same as 1, and wave 12 is the same as wave 2, but mobs hp increased by 10%.

every wave is 1 minute long, which is why we can (and should) use our CD so often. i feel it is easier to split up my CD so that i have something to use on almost every wave.

CD combo 1 = Thorasus, the Stone Heart of Draenor + Holy Avenger
CD combo 2 = Light's Hammer + Avenging Wrath

the hardest wave in my opinion (without using CD) is 10 > 5 > 4 > 9

CD combo 1 is stronger so i plan to use this combo for the 2 boss fight, which is wave 5 and wave 10. this also means CD combo 1 can be re-use for wave 3 and wave 8.

CD combo 2 can be use on wave 4 and wave 9. and it will also be available for wave 2 and 6.

the arrangement of CD does not have to be the best setup because the main idea is to form a habit. practise a few times for efficiency and everything will automatically became easier after it gets into your muscle memory. for example, this is my plan:

wave 1 - Light's Hammer
wave 2 - Light's Hammer + Avenging Wrath
wave 3 - Thorasus, the Stone Heart of Draenor + Holy Avenger
wave 4 - Light's Hammer + Avenging Wrath
wave 5 - Thorasus, the Stone Heart of Draenor + Holy Avenger
wave 6 - Light's Hammer + Avenging Wrath
wave 7 - Light's Hammer
wave 8 - Thorasus, the Stone Heart of Draenor + Holy Avenger
wave 9 - Light's Hammer + Avenging Wrath
wave 10 - Thorasus, the Stone Heart of Draenor + Holy Avenger

very important note - make sure you keep to your plan as faithfully as possible. if you forget to use the CD, just forget it and move on, do not try to use it at the wrong time and screw up your own plan later.

by right, we can use the Light's Hammer in every single wave. but you must throw it down a few seconds before the wave actually begun, otherwise it will not be ready for the next wave. however, i would advise you NOT to use Light's Hammer on wave 3, wave 5 and wave 8, because it is critical for wave 4, wave 6 and wave 9.


BiS Gears

i am not sure what is "BiS" for proving grounds but i know it is very similar to CM dungeon.

because:

1) tier set does not work
2) sockets does not work
3) mobs will scale with our item-level accordingly.

however:

1) legendary ring works

since it is similar to CM, i went ahead to equip all my CM gears, which is my haste & mastery set. but i swap 1 of my CM ring into the legendary ring.


Trinkets

just for your info, i am simply using my CM gears, and my CM trinkets are EDH and DC.

although i have a feeling it might be best to use 1 passive and 1 on-use trinket (scabbard or vial) instead. but i didn't really have time to test these choices because it takes 1 hour to reach wave 60 and 2 hours to reach wave 120.

the higher waves (100+) is where things matters but it is too time-consuming to test out these trinkets... imagine 1 hour of proving ground to test 1 trinket!

therefore, i did not plan for trinkets at all. come to think of it, perhaps it doesn't really matters much, since i can go above wave 100 with EDH and DC, it should be good enough, right? lol


Talents / Specs

Pursuit of Justice - most players agree that Long Arm of the Law is better, but i guess it does not matter much.
Fist of Justice - not important either, in fact, i did not use a single stun at all
Unbreakable Spirit - can be quite handy to bubble out of the Amber Globule every 2.5 minutes, but i don't think you will made such mistakes anyways.
Holy Avenger - VERY IMPORTANT. we really need this, especially for the boss fight at wave 5 and wave 10.
Light's Hammer - most of the waves can hit multiple mobs
Final Verdict - FV help increase the range of your DS, useful for wave 4, wave 7 and wave 9.


Special Note

Amber-Weave will often shoot Amber Globule towards you. you must try to lure the Amber Globule to hit another mob. because the mob will get a debuff which increase damage taken by 50% for 6 seconds, which is very helpful for you to kill the mob.

if you are about to finish a particular wave, you can keep 1 mob alive and stop dps. stock up 5 holy power and wait until the last few seconds so that you can enter the next wave with 5 holy power. this is not really necessary but it may help you to get pass a difficult wave that you often fail.


Wave 1: Amber x 3, Varmint x 6

Light's Hammer at the center (before the wave begun)

LH should hit all (6 varmint)

make good use of Amber Globule to kill the (3 amber) one by one


Wave 2: Mystic x 1, Amber x 1, Guardian x 2, Banshee x 1

Light's Hammer + Avenging Wrath before the wave begun

LH should hit 2 targets (1 guardian and 1 amber)

focus and kill the healer (1 mystic) while the first amber globule fly towards you
dps and kill the full health (1 guardian) with the help of the second amber globule
lure the third globule to center, hit the (1 banshee) when it appear

then finish off the remaining  (1 amber and 1 guardian)


Wave 3: Banana x 2, Varmint x 18

this wave has the most number of mobs but it is very easy.

use Thorasus, the Stone Heart of Draenor + Holy Avenger at the beginning, focus on the (2 banana) and cleaving them off

the ring explosion and your cleaving should easily kill the (18 varmint)


Wave 4: Amber x 1, Guardian x 4, Banshee x 1

Light's Hammer + Avenging Wrath before the wave begun

LH should hit 3 targets (2 guardian and 1 amber)

focus and kill a full health (1 guardian) while the first amber globule fly towards you
dps and kill another full health (1 guardian) with the help of the second amber globule
(1 banshee) will appear, run to the center, and kill it with the help of the third amber globule

then finish off the remaining 1 amber and 2 guardian asap


Wave 5: Mystic x 1, Banana x 1, Banshee x 1, Sha x 1

focus on the healer (1 mystic), interrupt a heal, and start to avoid the banana toss, kill the healer

chase after the (1 banana) and kill it

go back to center, wait for (1 banshee) to appear and dps it

then wait for the boss (1 sha) armor buff to disappear, Thorasus, the Stone Heart of Draenor + Holy Avenger to burst it down


Wave 6: Mystic x 2, Varmint x 6

Light's Hammer at the center, before the wave begun

LH should hit 6 targets (6 varmint)

the healers (2 mystic) will try to cast their heal on the varmints. this is the signal for you to take a Berserker buff on the floor, then use Avenging Wrath and focus on (1 mystic), killing it before their next heal is coming

next, you just dps the remaining (1 mystic) normally, interrupt the heal as and when he try to cast

the (6 varmint) should be pretty low health and can be easily killed


Wave 7: Banana x 1, Amber x 2, Guardian x 3

Light's Hammer directly on the (1 banana), before the wave begun. this will help slow down the banana mob, enough for you to dps and kill it before it brings you out of position.

the first and second amber globule come at the same time, it should hit (1 guardian at the center) and (1 amber) himself. when that happen, try to kill the (1 amber) first, and also try to bring down the (1 guardian at the center) as much as you can. if he still lives, make sure you don't waste any more amber globule on him anymore!

for the third amber globule, you should lure it to (1 guardian at the side) and dps it down

for the fourth amber globule, same thing, lure it to another (1 guardian at the side) and dps it down

for the fifth amber globule, lure it to the (1 amber) himself and kill him. at this time, the timer will be ending soon and the (1 guardian at the center) should be dead or almost dead.


Wave 8: Mystic x 1, Slayer x 2, Banshee x 3

focus on the healer (1 mystic), interrupt a heal, and try to dps it down.

the first banshee will appear suddenly, beside the healer, that is the signal for me to Thorasus, the Stone Heart of Draenor + Holy Avenger to burst down both the (1 banshee) and (1 slayer)

another (1 banshee) will appear around the time when my ring explode, hitting both the banshee as well as another (1 slayer)

the final (1 banshee) will appear immediately after that. for this one, we just dps it normally


Wave 9: Banana x 1, Slayer x 2, Guardian x 1, Banshee x 1, Amber x 1

Light's Hammer + Avenging Wrath before the wave begun

LH should hit 2 targets (1 guardian and 1 slayer)

focus and kill the (1 banana) asap so that you can start to make use of amber globule

the first amber globule should help you kill (1 slayer or 1 guardian)

the second amber globule will help you kill another (1 slayer or 1 guardian)

then position yourself at the center because (1 banshee) will appear, and kill it with the help of the third amber globule

then finish off the remaining (1 amber) and (1 slayer or guardian) asap


Wave 10: Boss Sha x 1

this is the hardest wave (if you don't have CD)

of course, this is the easiest and most relax wave since i already prepare the CD for him.

wait for the boss armor buff to disappear, then pop Thorasus, the Stone Heart of Draenor + Holy Avenger to burst it down


World Ranking

well, if you like to give proving ground a try, good luck and have fun with it! i am not sure how updated wowprogress is, but it shows that i am currently world rank 6 retribution paladin in endless dps proving grounds

Saturday, 24 October 2015

Proving Ground Endless Healer Wave 60+

wave 67 screenshot

during this weekend, i happen to have some free time and decided to give proving grounds endless healing a try. i heard it has a slight nerf because mobs should die faster since 6.1 but i am not sure about that because it has been so long since i last step foot into the proving grounds.

i remember i got endless 30 achievements for all my 3 specs (dps / heal / tank) in early WOD, before starting highmaul raiding. i find it quite enjoyable but proving grounds can be a huge time sink and i have to stop it when our WOD raiding officially began.

today, i thought i will fail horribly but i am very surprised to get to wave 50+ very consistently, and there is no mana issue at all, not even a drink is needed. i guess it's partly because of my gears now, since i have the legendary ring, class trinket and my BiS crit set collection from tannan jungle and timewalking. i play up till wave 68 when the firecaller simply kill one of my party member with a single fireball and i'm not sure how to save him. lol

there are many guides out there for healing proving ground. some tried to be very detail, suggesting you to multi-task, to stun a particular mob in each wave, or interrupt a flamecaller / hive-singer, etc. but considering how rusty i was in proving ground, i did not use Fist of Justice or Rebuke for waves 1-50. this means that if you are just after the endless 30 achievement, you can save yourself the trouble, simply focus on topping the hp bar, and you should have much better success.


CD Planning

the one and only thing you need to prepare before beginning is to decide when to use your major cooldown and make sure you keep to your plan as faithfully as possible. if you forget to use the CD, just forget it and move on, do not try to use it at the wrong time and screw up your own plan later.

the arrangement of CD does not have to be the best setup because the main idea is to form a habit. practise a few times for efficiency and everything will automatically became easier after it gets into your muscle memory. for example, this is my plan:

wave 1 - no CD needed
wave 2 - Avenging Wrath
wave 3 - Etheralus, the Eternal Reward + Intuition's Gift
wave 4 - Devotion Aura + Hand of Sacrifice
wave 5 - Avenging Wrath + Hand of Sacrifice
wave 6 - Etheralus, the Eternal Reward + Intuition's Gift
wave 7 - Avenging Wrath + Hand of Sacrifice
wave 8 - Divine Shield + Etheralus, the Eternal Reward + Intuition's Gift
wave 9 - Devotion Aura + Avenging Wrath
wave 10 - Etheralus, the Eternal Reward + Intuition's Gift + Hand of Sacrifice

there are only 10 different waves and it keeps repeating itself so we can simply stick to the same strategy. for example, wave 11 is same as 1, and wave 12 is the same as wave 2, but higher damage.

every wave is 1 minute long, which is why we can use our CD that often.

the most dangerous wave in my opinion is 9 > 5 > 2 > 4 and that's why i plan my Avenging Wrath for these waves.


Important Debuff

there are only 2 debuff you need to be aware of. make sure your healing UI can see them!

Chomp
an annoying debuff apply by the tunneler and you must top up the victim asap

Aqua Bomb
cleanse this debuff asap before it explode


Talents & Trinkets

Intuition's Gift
i like to have an extra CD to use

Libram of Vindication
our class trinket is really powerful. our holy light & flash of light heals for double the amount

Clemency
Sanctified Wrath
Holy Prism
Beacon of Faith
same as my raiding spec, i prefer to use what i am already comfortable with.


Wave 1: flamecaller, ripper, ripper

very easy wave
mainly focus on the tank
no CD is needed


Wave 2: hivesinger, aqualyte, ripper

when hivesinger Sonic Blast hit the party, it is the signal for me to use Avenging Wrath


Wave 3: tunneler, tunneler, ripper

this wave always begins with a Chomp debuff.
that debuff is the signal for me to use Etheralus, the Eternal Reward + Intuition's Gift


Wave 4: aqualyte, aqualyte, flamecaller

this is the only wave with 2 aqualyte, which means 2 Aqua Bomb debuff at the same time. always cleanse the melee team as priority because they will explode onto each other. if the debuff falls on me, i can stand away from the party and use Divine Protection.

i notice tank healing often fall behind in this wave because GCD is being wasted on cleanse as well as topping up the other victim of aqua bomb. when i feel that im falling behind, i will use Devotion Aura + Hand of Sacrifice


Wave 5: conqueror, hivesinger, tunneler

when hivesinger Sonic Blast hit the party, it is the signal for me to use Avenging Wrath
when conqueror enrage, use Hand of Sacrifice on the tank.


Wave 6: aqualyte, flamecaller, tunneler

the moment i see Chomp debuff, i'll use Etheralus, the Eternal Reward + Intuition's Gift
this wave is not difficult, at least i never die here before.


Wave 7: conqueror, conqueror, hivesinger

when hivesinger Sonic Blast hit the party, it is the signal for me to use Avenging Wrath
when conqueror enrage, use Hand of Sacrifice on the tank.


Wave 8: flamecaller, flamecaller, flamecaller, flamecaller, ripper

4 flamecaller will start shooting lava into the sky at the beginning, covering a large ground area with the lava.

when the lava is about to land on me, i always use Divine Shield + Etheralus, the Eternal Reward + Intuition's Gift.

the reason why i use divine shield is because the fireballs from the flamecaller is very deadly. they will shoot randomly at your party and it is very important to top up the victim asap before the next fireball come. if you waste time running out from lava, there is a chance that someone will be dead before you can heal.


Wave 9: hivesinger, tunneler, aqualyte

this is probably the hardest wave!

get ready to use Devotion Aura immediately once the mobs are spawned.

right from the start, the enemy will do their worst combo
hivesinger will Sonic Blast
tunneler will Chomp
aqualyte will Aqua Bomb

Avenging Wrath and Holy Prism, top up and cleanse everyone asap.


Wave 10: conqueror, flamecaller, aqualyte

even though this is the final wave, it's really easy to heal because the only thing we need to watch out is the enrage.

when conqueror enrage, use Hand of Sacrifice + Etheralus, the Eternal Reward + Intuition's Gift and you win.

at the end of wave 10, there should be a 10 seconds grace of non-combat free time. you can use this time to eat a new food or a new flask if they are going to expire.